![]() Despite garnering considerable buzz and positive reviews, the game didn't come close to hitting its sales forecast of three million – selling just one million copies as of February 2009. I thought Mirror's Edge would fall into the category of "loved by many, but likely never to return." The game released on November 12, 2008, and almost became a cult hit overnight. Games that fall outside this window are usually one and done, or destined to come back in a much different way years removed from the initial offering. ![]() A successful intellectual property usually lands a sequel within one to three years.
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